Nuclear Dawn

Nuclear Dawn
Basic Information
Video Game
GameConnect, InterWave Studios
Released
First-person Shooter, RTS
Microsoft Windows and macOS
Main Credits
Iceberg Interactive
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Nuclear Dawn is a post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[1] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[2] It is unclear whether a retail release is planned.

Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.

Nuclear Dawn

Design[edit | edit source]

Hiding behind some trees, located on an old building in Brixton is a mural entitled Nuclear Dawn but perhaps better known to local people as the “one with the skeleton in”. Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game. Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons, and twelve distinct load-outs to accomplish your. Nuclear Dawn Gameplay PC HD-PC Specs:CPU: Intel Core i5 3470 3.20GHz boxMotherboard: ASRock B75MMemory: Kingston Hyp.

Nuclear Dawn Gameplay

One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[3]

The comparative roles of soldiers and commanders are described by InterWave as being:


“On The Field
  • Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
  • A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
  • Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.

As a Commander

  • Objective-based game play emphasizes coordinated tactics.
  • The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
  • Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
  • Unlock new technologies to turn the tide in your favour.
  • Secure resource points to deploy weapons and equipment to aid your team.
”

—Nuclear Dawn's ModDB profile

Development history[edit | edit source]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[4]

When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:


“The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.”

—Michiel Beenen

See also[edit | edit source]

  • Team Fortress 2 (The original FPS/RTS hybrid concept behind TF2.)
  • Natural Selection (An RTS/FPS hybrid mod for Half-Life.)
  • Empires Mod (An RTS/FPS hybrid mod for Half-Life 2.)

References[edit | edit source]

  1. ↑Nuclear Dawn homepage, April 2 2006. Internet Archive Wayback Machine. Retrieved on July 7, 2009
  2. ↑Job Opening: 3D Environment/Prop Artists. InterWave Studios (May 16, 2009). Retrieved on July 7, 2009
  3. ↑Behind the scenes of the level design department. InterWave Studios (July 28, 2009). Retrieved on August 15, 2009
  4. ↑Nuclear Dawn Nuked (June 1, 2006). Retrieved on August 8, 2009

External links[edit | edit source]

Retrieved from 'https://gamicus.gamepedia.com/Nuclear_Dawn?oldid=757352'
Nuclear Dawn
Developer(s)InterWave Studios
Publisher(s)Iceberg Interactive
EngineSource
Platform(s)Microsoft Windows
Mac OS X[1]
Linux
ReleasePC/Mac
26 September 2011[2]
Genre(s)First-person shooter, real-time strategy
Mode(s)Multiplayer

Nuclear Dawn is a post-apocalyptic first-person shooterreal-time strategy hybrid video game. It was originally announced in February 2006 as an amateur mod for the Source engine,[3] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and Mac OS X. It was released on September 26, 2011.[2]

Gameplay[edit]

Nuclear Dawn Bots

One player on each team is a 'commander', who directs the team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles were originally planned, however this was cut due to issues.[4][5]

On the field in the Gate map
The RTS commander view on the Oasis map

Development[edit]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[6]

Reception[edit]

Nuclear Dawn
Aggregate score
AggregatorScore
Metacritic71[citation needed]
Review scores
PublicationScore
Destructoid8/10[citation needed]
GameSpot7.5/10[citation needed]
PC Gamer (UK)83/100[citation needed]
GameGrin8/10[citation needed]

Reviews of the game have been generally favorable, with a Metacritic rating of 71.[7]

Contributing to the Metacritic rating are a GameSpot rating of 7.5/10[8], Destructoid rating of 8/10[9], PC Gamer (UK) rating of 83/100[10], and a GameGrin rating of 8/10.[11]

See also[edit]

References[edit]

  1. ^'Nuclear Dawn Fact Sheet II - Featured Features'. InterWave Studios. April 9, 2010. Archived from the original on May 4, 2012.
  2. ^ ab'Nuclear Dawn Teaser - Spring 2011'. InterWave Studios. Archived from the original on April 1, 2011. Retrieved April 1, 2011.
  3. ^'Nuclear Dawn homepage, April 2, 2006'. Internet Archive Wayback Machine. Archived from the original on April 2, 2006. Retrieved July 7, 2009.
  4. ^'Behind the scenes of the level design department'. InterWave Studios. July 28, 2009. Archived from the original on May 4, 2012. Retrieved August 15, 2009.
  5. ^'Wheels on Ice'. InterWave Studios. February 11, 2011. Retrieved February 26, 2011.
  6. ^'Nuclear Dawn Nuked'. June 1, 2006. Retrieved August 8, 2009.
  7. ^'Nuclear Dawn for PC Reviews - Metacritic'. September 22, 2011. Retrieved September 8, 2015.
  8. ^Todd, Brett (2011-10-13). 'Nuclear Dawn Review'. GameSpot. Retrieved 2018-09-01.
  9. ^'Review: Nuclear Dawn'. destructoid. Retrieved 2018-09-01.
  10. ^'Nuclear Dawn review'. pcgamer. Retrieved 2018-09-01.
  11. ^'Nuclear Dawn review'. pcgamer. Retrieved 2018-09-01.

External links[edit]

Wikimedia Commons has media related to Nuclear Dawn.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nuclear_Dawn&oldid=990775871'