Nuclear Dawn

Nuclear Dawn
Basic Information
Video Game
GameConnect, InterWave Studios
Released
First-person Shooter, RTS
Microsoft Windows and macOS
Main Credits
Iceberg Interactive
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Nuclear Dawn is a post-apocalyptic video game that blends the FPS and RTS genres. It was originally announced in February 2006 as an amateur mod for the Source engine,[1] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and the Xbox 360.[2] It is unclear whether a retail release is planned.

Nuclear Dawn joins Counter-Strike, Day of Defeat, Natural Selection, The Ship, They Hunger: Lost Souls and Garry's Mod as former mods of Valve products that have become commercial projects.

Nuclear Dawn

Design[edit | edit source]

Hiding behind some trees, located on an old building in Brixton is a mural entitled Nuclear Dawn but perhaps better known to local people as the “one with the skeleton in”. Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game. Play as a soldier in a war-torn post-apocalyptic landscape, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons, and twelve distinct load-outs to accomplish your. Nuclear Dawn Gameplay PC HD-PC Specs:CPU: Intel Core i5 3470 3.20GHz boxMotherboard: ASRock B75MMemory: Kingston Hyp.

Nuclear Dawn Gameplay

One player on each team is a 'commander', who directs his or her team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles will be available.[3]

The comparative roles of soldiers and commanders are described by InterWave as being:


On The Field
  • Four distinct classes to choose from with interdependent strengths and weaknesses that promote cooperative teamwork, collaborative tactics and intelligent strategy.
  • A wide arsenal of weapons to deploy on the battlefield including rifles, shotguns, miniguns, explosives, and much more.
  • Original environments rich with detail and perfect for a nice and bloody battle. Take the streets of a desolate Japanese city, infiltrate a Russian nuclear installation, or fight for the treasures of one of several other post-apocalyptic locales.

As a Commander

  • Objective-based game play emphasizes coordinated tactics.
  • The environment and physics shape your strategy. Create chokepoints, defensive positions, and blast your way through the enemy positions.
  • Expand your territory with a variety of well-placed structures to aid your team in its conquest. From support structures to turrets that will pound your enemies into submission.
  • Unlock new technologies to turn the tide in your favour.
  • Secure resource points to deploy weapons and equipment to aid your team.

—Nuclear Dawn's ModDB profile

Development history[edit | edit source]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[4]

When Nuclear Dawn's move to a commercial product was announced, InterWave's managing director, Michiel Beenen, said:


The game will be as true to its concepts as ever, with our own implementations as well as the key originals, re-applying all of the features that were lost in the final months of the product's life as a modification. As a retail product, we are not looking to extort our community, however, with financial backing the product is capable of so much more than ever before as a free mod, with all of the bells, whistles and goodies that you could dream of in a big-name title.

—Michiel Beenen

See also[edit | edit source]

  • Team Fortress 2 (The original FPS/RTS hybrid concept behind TF2.)
  • Natural Selection (An RTS/FPS hybrid mod for Half-Life.)
  • Empires Mod (An RTS/FPS hybrid mod for Half-Life 2.)

References[edit | edit source]

  1. Nuclear Dawn homepage, April 2 2006. Internet Archive Wayback Machine. Retrieved on July 7, 2009
  2. Job Opening: 3D Environment/Prop Artists. InterWave Studios (May 16, 2009). Retrieved on July 7, 2009
  3. Behind the scenes of the level design department. InterWave Studios (July 28, 2009). Retrieved on August 15, 2009
  4. Nuclear Dawn Nuked (June 1, 2006). Retrieved on August 8, 2009

External links[edit | edit source]

Retrieved from 'https://gamicus.gamepedia.com/Nuclear_Dawn?oldid=757352'
Nuclear Dawn
Developer(s)InterWave Studios
Publisher(s)Iceberg Interactive
EngineSource
Platform(s)Microsoft Windows
Mac OS X[1]
Linux
ReleasePC/Mac
26 September 2011[2]
Genre(s)First-person shooter, real-time strategy
Mode(s)Multiplayer

Nuclear Dawn is a post-apocalyptic first-person shooterreal-time strategy hybrid video game. It was originally announced in February 2006 as an amateur mod for the Source engine,[3] but in April 2009 was revealed to have become a commercial project, still using Source, aimed at Windows PCs and Mac OS X. It was released on September 26, 2011.[2]

Gameplay[edit]

Nuclear Dawn Bots

One player on each team is a 'commander', who directs the team from an overhead view. The remainder are soldiers who have standard FPS player capabilities. Drivable vehicles were originally planned, however this was cut due to issues.[4][5]

On the field in the Gate map
The RTS commander view on the Oasis map

Development[edit]

Nuclear Dawn suffered a protracted development cycle as a mod, leading to criticism that it was vaporware.[6]

Reception[edit]

Nuclear Dawn
Aggregate score
AggregatorScore
Metacritic71[citation needed]
Review scores
PublicationScore
Destructoid8/10[citation needed]
GameSpot7.5/10[citation needed]
PC Gamer (UK)83/100[citation needed]
GameGrin8/10[citation needed]

Reviews of the game have been generally favorable, with a Metacritic rating of 71.[7]

Contributing to the Metacritic rating are a GameSpot rating of 7.5/10[8], Destructoid rating of 8/10[9], PC Gamer (UK) rating of 83/100[10], and a GameGrin rating of 8/10.[11]

See also[edit]

References[edit]

  1. ^'Nuclear Dawn Fact Sheet II - Featured Features'. InterWave Studios. April 9, 2010. Archived from the original on May 4, 2012.
  2. ^ ab'Nuclear Dawn Teaser - Spring 2011'. InterWave Studios. Archived from the original on April 1, 2011. Retrieved April 1, 2011.
  3. ^'Nuclear Dawn homepage, April 2, 2006'. Internet Archive Wayback Machine. Archived from the original on April 2, 2006. Retrieved July 7, 2009.
  4. ^'Behind the scenes of the level design department'. InterWave Studios. July 28, 2009. Archived from the original on May 4, 2012. Retrieved August 15, 2009.
  5. ^'Wheels on Ice'. InterWave Studios. February 11, 2011. Retrieved February 26, 2011.
  6. ^'Nuclear Dawn Nuked'. June 1, 2006. Retrieved August 8, 2009.
  7. ^'Nuclear Dawn for PC Reviews - Metacritic'. September 22, 2011. Retrieved September 8, 2015.
  8. ^Todd, Brett (2011-10-13). 'Nuclear Dawn Review'. GameSpot. Retrieved 2018-09-01.
  9. ^'Review: Nuclear Dawn'. destructoid. Retrieved 2018-09-01.
  10. ^'Nuclear Dawn review'. pcgamer. Retrieved 2018-09-01.
  11. ^'Nuclear Dawn review'. pcgamer. Retrieved 2018-09-01.

External links[edit]

Wikimedia Commons has media related to Nuclear Dawn.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nuclear_Dawn&oldid=990775871'